The middlegame is the part of a game of chess after the opening. Many other things may happen in practice. The pawn chains are decisive in deciding the players' plans. • Mobility: a position is mobile if the pieces can get where they need to. Of course, in practice, the opponent is interfering with the plan at every step! 2012, Neil McDonald, Chess Success: Planning After the Opening (page 55) Kramnik is perhaps the greatest exponent of heavyweight queenless middlegames in the history of chess. The middlegame begins when most of the pieces have been developed. However, he thought he saw something better. [6], Middlegame contains several excerpts from Over the Woodward Wall, a fictitious children's novel purportedly written by the equally-fictitious 19th-century alchemist A. Deborah Baker; a complete version of Over the Woodward Wall (written by McGuire) is scheduled to be published in October 2020. In the diagram to the left, White will operate mainly on the Q-side, and Black on the K-side. Many games will end in resignation even before an endgame takes place.[1]. On the other hand, material may be sacrificed, usually for a direct attack on the opposing king. This example, from the Winawer variation, is an extreme case. Notice these things when they occur: What the player does is note the features on the board, and formulate a plan which takes the features into account. Typical moves that players will employ during the middlegame include forks, pinning, skewers, and discovered attacks. Rapid development is the benefit of the old-style gambits. The variation involved a number of middlegame themes: rapid development, material sacrifice, exploiting weak squares. - Are your pieces positioned to attack the king? The development of theory in all of these areas has been assisted by the vast literature on the game. [2] These are some things to look for when looking at a middlegame position: • Material: changes in the balance of material are critical. Ideally, a king should be castled, and kept behind a screen of pawns. Assume both sides play optimally. The play in lines like this is strongly asymmetric: White owns the kingside, and Black owns the queenside. Or maybe White will plough ahead with 10.c5, the key move on the Q-side. That player has the initiative, and may attack before the opponent can get his pieces out. The middlegame is the part of a game of chess after the opening. Take your favorite fandoms with you and never miss a beat. • Mobility: a position is mobile if the pieces can get where they need to. What the player does is note the features on the board, and formulate a plan which takes the features into account. This line is quiet, and mostly about the centre. The middlegame (in chess terms) is the stage of the game after the opening. The pawn chains are decisive in deciding the players' plans. It is where most games are won and lost. This brilliant reply puts its finger on White's weak point: the back rank. [3], National Public Radio considered Reed to be "a little flat", and further described him and his assistant Leigh as "mustache-twisting caricatures driven by non-specific hate and vengeance and not exactly, you know, rounded," but overall praised the book's "complicated structure that demands some fairly close reading", noting that due to "McGuire's skills (...) it never actually feels all that complicated. They move slowly, and may become blocked for many moves. [5], Kirkus Reviews described it as "thrilling, emotionally resonant, and cerebral", and "Escape to Witch Mountain for grownups", but observed that "it isn't clear" how Reed's plan was intended to work, nor why his followers believe he would share power with them. Entertaining stabs occur in … In this phase of the game, both players attempt to strengthen their positions while weakening their opponent's, with a combination of planned attacks aimed at the king and by wittling down the opponent's resources. Middlegame won the 2020 Locus Award for Best Fantasy Novel,[1] and was a finalist for the 2020 Hugo Award for Best Novel. The isolated black QP is what gives the middlegame its character. Middlegame theory" often refers to maxims or principles applicable to the middlegame. The Tarrasch variation of the French defence gives us: 1.e4 e6 2.d4 d5 3.Nd2 c5 (3...Nf6 is popular) 4.exd5 exd5 5.Nf3 Nc6 6.Bb5 Bd6 7.dxc5 Bxc5 8.0-0 Ne7 9.Nb3 Bd6 10.Re1 0-0 11.Bg5 Bg4 and so on. "[4], Publishers Weekly lauded it as "genuinely innovative", "mesmerizing", and the work of "an author of consummate skill", emphasizing that the story's mutable timeline "demand(s) close attention from readers". The modern trend, however, is to assign paramount importance to analysis of the specific position at hand rather than to general principles. Many middlegames are played around blocked or semi-blocked pawn chains. This is a skewer, because if the black queen moves aside, then Rxg7+ gives mate. Material balance is often quite static: it doesn't change for many moves. It is a temporary asset: if a lead in development is not used effectively, it will disappear. Middlegame won the 2020 Locus Award for Best Fantasy Novel,[1] and was a finalist for the 2020 Hugo Award for Best Novel. In total, it is a frantic struggle for the centre. On the other hand, material may be sacrificed, usually for a direct attack on the opposing king.

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